Entries by dazza
02 mar 2012
MiniTune 1.8.6 Released
27 feb 2012
Logical Bit Operators in Lua When Using Floats
I'm making some changes to the codebase that drives Max Astro before making my next game. The biggest change is that the engine is going to be controlled by Lua. Lua will run the main logic loop and lua will be the configuration language.
18 feb 2012
Migrating from Wordpress to Django CMS
Previously the Execution Unit website used Wordpress. I was quite happy with Wordpress and I still think it's a great blogging platform. My problem with it is that I wanted more than a blogging platform, I wanted a platform I could easily extend. I"m thinking of offering a free version of MiniTune with a time limited trial so I needed a platform that could deal with generating temporary keys and...
18 jan 2012
MiniTune 1.8.5 Released
A new free update to MiniTune has just been released to the App Store today. This is a minor release with a few small bug fixes but I've also added a neat feature that was requested in the comments in the Mac App Store....
11 dec 2011
MiniTune 1.8 Released
MiniTune 1.8 has been released on the Mac App App Store. 1.8 includes a few small updates to fix Growl 1.3.x support and a new theme that looks like a photograph...
06 dec 2011
dyld: Symbol not found: _OBJC_CLASS_$_NSAttributedString
Updating Xcode seemed to screw up my project (again). Firstly it set the deployment target for Max Astro to iOS 5.0 and I suspect it changed the linker settings for the project as well. At first I didn't notice, after all who runs an iOS 3.1.3 device...
01 dec 2011
Trailer for Max Astro
28 nov 2011
Xcode Swig Build Rule
07 sep 2011
JBTech17 video review of MiniTune
JBTech17 has kindly reviewed MiniTune 1.6 in a video review on his youtube channel. The video goes over all the main features of MiniTune.
07 sep 2011
Mac Life Review of MiniTune
01 sep 2011
MiniTune 1.6 Released
MiniTune 1.6 should have reached the Mac App Store in your territory by now. Apple approved the build yesterday evening.
Most of the ground work for 1.6 was actually done in 1.5. I added skinning in the 1.5 release but there was only one skin. For 1.6 I've added a Vinyl LP skin...
09 aug 2011
MiniTune 1.5 Released
MiniTune 1.5 should be appearing on the App Store in the next 24 hours. If you're using Lion then this should fix all issues.... if you're still using Snow Leopard then nothing should be broken...
03 aug 2011
MiniTune Lion Issues
Despite testing MiniTune on Lion developer previews there are a few really annoying bugs that I've discovered since I've upgraded my main dev machine to Lion....
25 may 2011
MiniTune 1.02 released
Yesterday MiniTune 1.02 was released to the Apple App Store....
13 may 2011
XCode: Archive validation fails
If you ever see a message from archive validation that states
Path x in Bom is missing from payload
then you might be about to enter a world of pain that I've just exited from.
17 apr 2011
defaultInputDeviceWithMediaType: QTMediaTypeVideo is always nil!
I've been playing around with the QTKit in Cocoa. I looked at the sample code and bar the usual Quicktime weirdness and some threading nuances it all seemed pretty simple. The sample code ran just fine and thanks to the macam drivers I could use my PSX3 Eye with my Mac....
02 apr 2011
Cocoa: All Apps That Are Browsers
For a little side project (that I abandoned) I needed to find all installed web browsers in OS X. After a little poking about in the API docs I can up with this....
30 mar 2011
Mantis Bug Tracker Icon For Fluid
I've used MantisBT for many years both commercially and personally. It really is a good all round bug/task tracker that you can present to normal users and they WILL be able to submit bugs to you without being frightened away (I'm looking at you Bugzilla!).
I don't use Mantis in my no...
25 mar 2011
XCode 4: Duplicating a target to make an iPad build link error
ve been working on an iOS game for a four months now and it's time to create a new target for iPad. The XCode documentation says to select your target, right click and select Duplicate and the Click Duplicate and Transition to iPad. Once this is done there is a shiny new Scheme to build, test and deploy for iPad complete with a new MainWindow.xib....
18 mar 2011
MiniTune: Releaed!
After many late nights I am very proud to shout out that MiniTune has been released and is available NOW at the app store...
17 jan 2011
iPhone App Version Information In XCode
When you create an iOS Application in XCode by default the version of the application is stored in <appname>-Info.plist. It would be really handy to get this in to code for compile time checks and #defines...
05 sep 2010
Metalify - A Spotify Clone
11 aug 2010
Apple TnC Changes and Lua
With the beta release of iPhone OS 4.0 Apple has changed the terms and conditions for developers who want to target the iPhone platform (note that includes the iPod Touch and iPad)....
14 jun 2010
NvStrip and Blender – Stripifying Models for the iPhone/iPad.
What Is Stripification?
Stripification is the process of turning lists of triangles in an arbitrary order into as many lists of triangles that contain adjacent edges. There is a great explanation of a triangle strip of wikipedia.
28 apr 2010
A Pythonic "Center New" in Blender
Part of my Art pipeline for Tentacles is to import a directory of 3DS files. Each of these files is a map piece and the map pieces are instanced to create a map. That way I can store the geometry for a shack once but instance it across the level many times with a unique transform (scale, translation and rotation)...
12 apr 2010
Implementing glAlphaFunc in OpenGL ES2.0
In OpenGL ES 2.0 glAlphaFunc isn't available, you have to implement it in a fragment shader. There isn't a lot of reference out there for this (not that I could find anyway) so I thought I'd write this up.
11 apr 2010
New Website Platform
When I started developing this site I knew I wanted to use a static website. I've used Wordpress and I'm fed up with checking for updates and plugin incompatibilities. Combine that with the server with this site doesn't have MySQL on it but PostgreSQL and it all seemed like to much hassle.
A static website on the other hand seemed blissful. Simply type in my sage like words, export and fear not for nothing could go wrong. No hacking, no plugin problems, no slashdot effect, nirvana...
20 mar 2010
Integrating Bullet Physics
Bullet is an open source collision and physics simulation library written by Erwin Coumans who I believe worked or maybe still does work at SCEA (Sony Computer Entertainment America). Bullet provides a C++ API to a very robust Collision, Rigid Body and Soft body...
09 mar 2010
Starting Out On The IPad
Why the iPad?
When the iPad was announced I decided it was time to take the plunge and develop a game for it. Although the iPhone is a powerful piece of hardware I just find the screen too limiting. Every game leaves you wishing you had transparent fingers. The iPad seems luxurious with it’s 1024x768 A4 sized screen...