Entries tagged "CPP"
27 feb 2012
Logical Bit Operators in Lua When Using Floats
I'm making some changes to the codebase that drives Max Astro before making my next game. The biggest change is that the engine is going to be controlled by Lua. Lua will run the main logic loop and lua will be the configuration language.
05 sep 2010
Metalify - A Spotify Clone
14 jun 2010
NvStrip and Blender – Stripifying Models for the iPhone/iPad.
What Is Stripification?
Stripification is the process of turning lists of triangles in an arbitrary order into as many lists of triangles that contain adjacent edges. There is a great explanation of a triangle strip of wikipedia.
12 apr 2010
Implementing glAlphaFunc in OpenGL ES2.0
In OpenGL ES 2.0 glAlphaFunc isn't available, you have to implement it in a fragment shader. There isn't a lot of reference out there for this (not that I could find anyway) so I thought I'd write this up.
20 mar 2010
Integrating Bullet Physics
Bullet is an open source collision and physics simulation library written by Erwin Coumans who I believe worked or maybe still does work at SCEA (Sony Computer Entertainment America). Bullet provides a C++ API to a very robust Collision, Rigid Body and Soft body...