Entries tagged "Dev"

06 dec 2011
dyld: Symbol not found: _OBJC_CLASS_$_NSAttributedString

Updating Xcode seemed to screw up my project (again). Firstly it set the deployment target for Max Astro to iOS 5.0 and I suspect it changed the linker settings for the project as well. At first I didn't notice, after all who runs an iOS 3.1.3 device...

28 nov 2011
Xcode Swig Build Rule

13 may 2011
XCode: Archive validation fails

If you ever see a message from archive validation that states

Path x in Bom is missing from payload

then you might be about to enter a world of pain that I've just exited from.

17 apr 2011
defaultInputDeviceWithMediaType: QTMediaTypeVideo is always nil!

I've been playing around with the QTKit in Cocoa. I looked at the sample code and bar the usual Quicktime weirdness and some threading nuances it all seemed pretty simple. The sample code ran just fine and thanks to the macam drivers I could use my PSX3 Eye with my Mac....

02 apr 2011
Cocoa: All Apps That Are Browsers

For a little side project (that I abandoned) I needed to find all installed web browsers in OS X. After a little poking about in the API docs I can up with this....

30 mar 2011
Mantis Bug Tracker Icon For Fluid

I've used MantisBT for many years both commercially and personally. It really is a good all round bug/task tracker that you can present to normal users and they WILL be able to submit bugs to you without being frightened away (I'm looking at you Bugzilla!).

I don't use Mantis in my no...

25 mar 2011
XCode 4: Duplicating a target to make an iPad build link error

ve been working on an iOS game for a four months now and it's time to create a new target for iPad. The XCode documentation says to select your target, right click and select Duplicate and the Click Duplicate and Transition to iPad. Once this is done there is a shiny new Scheme to build, test and deploy for iPad complete with a new MainWindow.xib....

18 mar 2011
MiniTune: Releaed!

After many late nights I am very proud to shout out that MiniTune has been released and is available NOW at the app store...

17 jan 2011
iPhone App Version Information In XCode

When you create an iOS Application in XCode by default the version of the application is stored in <appname>-Info.plist. It would be really handy to get this in to code for compile time checks and #defines...

05 sep 2010
Metalify - A Spotify Clone

11 aug 2010
Apple TnC Changes and Lua

With the beta release of iPhone OS 4.0 Apple has changed the terms and conditions for developers who want to target the iPhone platform (note that includes the iPod Touch and iPad)....

14 jun 2010
NvStrip and Blender – Stripifying Models for the iPhone/iPad.

What Is Stripification?

Stripification is the process of turning lists of triangles in an arbitrary order into as many lists of triangles that contain adjacent edges. There is a great explanation of a triangle strip of wikipedia.

28 apr 2010
A Pythonic "Center New" in Blender

Part of my Art pipeline for Tentacles is to import a directory of 3DS files. Each of these files is a map piece and the map pieces are instanced to create a map. That way I can store the geometry for a shack once but instance it across the level many times with a unique transform (scale, translation and rotation)...

12 apr 2010
Implementing glAlphaFunc in OpenGL ES2.0

In OpenGL ES 2.0 glAlphaFunc isn't available, you have to implement it in a fragment shader. There isn't a lot of reference out there for this (not that I could find anyway) so I thought I'd write this up.

11 apr 2010
New Website Platform

When I started developing this site I knew I wanted to use a static website. I've used Wordpress and I'm fed up with checking for updates and plugin incompatibilities. Combine that with the server with this site doesn't have MySQL on it but PostgreSQL and it all seemed like to much hassle.

A static website on the other hand seemed blissful. Simply type in my sage like words, export and fear not for nothing could go wrong. No hacking, no plugin problems, no slashdot effect, nirvana...

20 mar 2010
Integrating Bullet Physics

Bullet is an open source collision and physics simulation library written by Erwin Coumans who I believe worked or maybe still does work at SCEA (Sony Computer Entertainment America). Bullet provides a C++ API to a very robust Collision, Rigid Body and Soft body...

09 mar 2010
Starting Out On The IPad

Why the iPad?

When the iPad was announced I decided it was time to take the plunge and develop a game for it. Although the iPhone is a powerful piece of hardware I just find the screen too limiting. Every game leaves you wishing you had transparent fingers. The iPad seems luxurious with it’s 1024x768 A4 sized screen...

© Copyright Execution Unit Ltd 2012