Max Astro was the second game Charlie and I worked on. Max Astro was an iOS puzzle game. While lost if space Max crashes on a strange land, he is cast from his space ship and must traverse the landscape to get back. Aliens fall from the sky with balloons to thwart max.
Nearly 500,000 users played Max Astro across iPhone, iPod and iPad platforms. Once Max Astros revenues dropped low enough we took it down from the App Store seeing no value in maintaining it.
Max Astro was written in Objective-C and C++ using OpenGL. We debugged and designed the game using a desktop version that used GLUT. Levels were designed using Mappy.