New Year, new HUD

One of the elements we’ve iterated on the most in Smith and Winston has been the HUD. It really is hard to convey all the information in a quick and timely manner to the player. This is especially true for a game with as fast action as Smith and Winston. Here is out latest revision.

In the Light

Designing it so that it worked in both light and dark scenarios was also a challenge.

In the Dark

It really feel like it’s starting to come together now though so that’s good.

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